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Experiment with smaller depth buffer formats #16089

@JMS55

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@JMS55

Currently we're using 32 bit depth buffers.

We could probably get away with 24 bit depth, or maybe even 16 bit depth for shadow maps once we improve precision there.

Less bits = faster to write and read.

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    A-RenderingDrawing game state to the screenC-FeatureA new feature, making something new possibleC-PerformanceA change motivated by improving speed, memory usage or compile timesS-Needs-BenchmarkingThis set of changes needs performance benchmarking to double-check that they helpS-Needs-DesignThis issue requires design work to think about how it would best be accomplished

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