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Description
Bevy version
Bevy 0.14.1
Relevant system information
Samsung Galaxy A34
Cargo 1.80.0
Built using https://github.com/NiklasEi/xbuild
What you did
Rendered user interface and a regular sprite.
use bevy::prelude::*;
#[bevy_main]
fn main() {
let mut app = App::new();
app.add_plugins(DefaultPlugins).add_systems(Startup, setup);
app.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn((Camera2dBundle::default(), IsDefaultUiCamera));
commands.spawn((
NodeBundle {
style: Style {
width: Val::Px(500.0),
height: Val::Px(125.0),
..default()
},
..default()
},
UiImage::new(asset_server.load("branding/bevy_logo_dark_big.png")),
));
commands.spawn(SpriteBundle {
transform: Transform::from_xyz(0., 0., 0.),
sprite: Sprite {
custom_size: Some(Vec2::new(500., 125.)),
..default()
},
texture: asset_server.load("branding/bevy_logo_dark_big.png"),
..default()
});
}
What went wrong
The ui image is flickering, but the regular sprite is not flickering.
Additional information
XRecorder_11082024_193820.mp4
One of my play testers for my game has this issue, this was recorded on their phone. Other people, including me don't have this issue so it could be a device related issue. This flickering also happens on text and 9-slices (not shown in example).
This issue happened once to me, but never again after that. But on this persons phone it seems to happen almost always.
This might be a related issue: gfx-rs/wgpu#2399, but I am not sure since it only happens on UI elements as shown in the video.
This pull request seems to be solving a similar issue: #13462.
Maybe this bug has something to do with system ordering?