SpriteMask Component #9762
Ahuang0107
started this conversation in
Ideas
Replies: 1 comment
-
Kind of. I think 2D should also have opaque and alpha mask phases that possibly use a depth buffer, similar to 3D. With alpha mask, you could implement materials that do what you describe. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
do we have any plan for adding a component for masking Sprites? Unity have SpriteMask Component that can set a texture as mask, other sprite in the same render layer will only show the overlapping parts. The effect should as follows:

i want this feature because i'm make a isometric pixel game like unpacking, I need this feature to correctly achieve the effect I want. unpacking also used SpriteMask in Unity to achieve their effect.
Beta Was this translation helpful? Give feedback.
All reactions