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When I draw 2d gizmos to the screen, they seem to get drawn behind my sprites, so are not visible. I think this is probably because of the z-ordering of my 2d sprites (my sprite transforms use z=1. for background tiles and z=2. for movable sprites). I thought that I could maybe fix this by setting the It seems like gizmos are unconditionally drawn at z-coordinate 0. in 2d irrespective of the I put together a small example demonstrating this here: If you change the sprite's transform z co-ordinate in main.rs to 0. rather than 1. you can see the gizmo as expected. |
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There is currently a bug that makes gizmos always draw behind everything. It will be fixed in the next hotfix release
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There is currently a bug that makes gizmos always draw behind everything. It will be fixed in the next hotfix release