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I am also having this issue. I also want shadows to work. If anyone knows how to make the alpha and shadows work that would be great! |
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You need to enable alpha blending. descriptor.fragment.as_mut().unwrap().targets[0].as_mut().unwrap().blend = Some(BlendState::ALPHA_BLENDING); Or add |
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I'm using the instancing example here https://github.com/bevyengine/bevy/blob/main/examples/shader/shader_instancing.rs.
Setting the alpha value in the shader does nothing, so I suspect I need to change something about the pipeline, but I don't know what.
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