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After having looked around for a bit I can't seem to find an answer to this. The only reference to this that hits the nail on the head as to what I'm looking for is @alice-i-cecile's comment from 2021: System control flow patterns
What I'm trying to do is look for some way to decouple rendering from the game tick rate and then after set the tick rate and render refresh rate (though presumable refresh rate would be uncapped or matched to the monitor). How would I be able to do this or has such a feature been implemented yet? |
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You might be interested in fixed_timesteps. (example here). It has some caveats I'm not too familiar with. If you want however to control the update rate of rendering (for example only render frames when certain events occur), you need to look at winit settings, see usage at this example |
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You might be interested in fixed_timesteps. (example here). It has some caveats I'm not too familiar with.
If you want however to control the update rate of rendering (for example only render frames when certain events occur), you need to look at winit settings, see usage at this example