GlobalTransform component not synchronized in bevy 0.10 for entities spawned after TransformSystem::TransformPropagate? #8077
-
Hi all, I'm working on a tile-based map editor for a game my brother is building, and I'm in the process of migrating it to bevy 0.10. While, on the whole, this works really well thanks to the excellent migration guide, I ran into a problem: I'm running, among others, three systems: In bevy 0.9, I ran them like this:
In bevy 0.10, the systems look like this:
The While this worked in bevy 0.9, my spawned entities appear at the origin since the migration to 0.10. Some debugging revealed that while the I was expecting that the |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 1 reply
-
It's likely because of the bug that's being fixed here: #8029 |
Beta Was this translation helpful? Give feedback.
It's likely because of the bug that's being fixed here: #8029