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Scaling along a non-cartesian axis #7850

Answered by Anti-Alias
tpolakovic asked this question in Q&A
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I believe this is only possible via parenting.
So, make 2 entities: 1 parent, and 1 child with the 2D mesh.

Spawn the parent, and spawn the child as a "child" of parent.
Then, rotate the parent and scale the child accordingly.
Not super elegant, but possible.
This same restriction applies to Unity, I believe.

See this: https://answers.unity.com/questions/13436/how-to-scale-an-object-along-an-arbitrary-axis-in.html

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@tpolakovic
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@alice-i-cecile
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