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Is there a Bevy equivalent to JMonkeyEngine's SkinningControl class? #7338

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Yes. Once a gltf scene is spawned the armature will exist in the world as a hierarchy of entities(bones).
You can create a system that looks up the entity by name("Left_hand" in this case) by querying for the Name component and editing its Transform.
The AnimationPlayer itself is actually implemented in this way link.

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@JustBobinAround
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