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Just faced the exact same issue on my side! |
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I can't run even simplest examples on my Intel Macbook:
I did some experimentation previously trying to rewrite the example shader in a way it could run but haven't succeeded so far.
The same applies to any tutorial on compute shaders I find on the internet, however, googling the error message itself doesn't help.
According to this discussion such read-write storage should be supported on Metal.
This seems to be an issue with
wgpu
rather than withbevy
but I feel that here I can find help more easily :) In the end, I try to use compute shaders withbevy
and not withwgpu
directly.Maybe some prior configuration is required to make the shader work on Metal which wasn't included in the example to keep it concise.
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