Accessing Gltf node names alongside transform #7058
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Hi, Let's assume I have a human character with armature stored as a
The
Now, running this I can clearly see that we're able to obtain the current/start |
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Right after posting this I found the answer (I was looking for it all day!). The answer is to change |
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Right after posting this I found the answer (I was looking for it all day!). The answer is to change
Query<&mut Transform>
toQuery<(&mut Transform, &Name)>