Replies: 2 comments
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Hi, if I understand you correctly you want to use repeat mode on the texture. My solution was to store the handle of the image I want to change, then switch its sampler when it loads. |
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I've resorted to using a shader controller by this material. Most of the shader is just boilerplate copied from the default PBR shader to not lose light and shadow support. |
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Maybe stupid quitsion, but haven't found any working solution.
So I have a bricks material, and plane mesh.
When I apply material it is rendered texture is stretched acrosll all the mesh.
I want texture to be repeated 10 times instead of stretching.
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