About the new bevy::render::FrameCountPlugin #6656
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phuocthanhdo
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This was due to timing consistency challenges IIRC. Decision was made by @hymm. Perhaps we should reorganize where this system is stored, and then call it from bevy_render? |
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7 replies
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Just open #6676 for moving And I found a bit more detail about the source of change: |
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Hi, I was wondering why the FrameCount is only increment with a system in bevy::render crate?
It leads to the
FrameTimeDiagnosticsPlugin
cannot update frame_count without adding the FrameCountPlugin.bevy::render
to add FrameCountPlugin.FrameTimeDiagnosticsPlugin
by making another system like that if don't want to importbevy::render
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