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Custom Rendering? #6519

Answered by zicklag
DasLixou asked this question in Q&A
Nov 8, 2022 · 1 comments · 6 replies
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I think chunking is useful, but mostly from a rendering standpoint, to avoid excessive draw calls.

You don't necessarily need to put your tiles in a chunk entity because, similar to bevy-ecs-tilemap you can have an individual entity per tile, and then convert it to chunks before rendering.

But it might be simpler to code if you just did an entity per chunk.


Anyway, you can absolutely do custom rendering in Bevy. I don't know of any good tutorials specific to Bevy, but Bevy uses wgpu which you can find a few tutorials on. WGPU is a sane, safe rendering API, so if you have done a little bit of OpenGL rendering, you should be able to understand what the functions mean, and it shouldn't be t…

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@DasLixou
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zicklag Nov 11, 2022
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@DasLixou
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@zicklag
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zicklag Nov 11, 2022
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