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Hi! I wonder if there is a simpler way of making a Resource marked struct containing an entity and then querying normally and then using the id from the resource in that query. or short: is there a thing similar to resource which can be applied to only one entity at a time and can be directly put on a query so the scheduler also can handle it that way (for async things etc)? |
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EDIT: this would be very cool, because currently i get an error that the queries couldn't be merged into a ParamSet because |
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EDIT: this would be very cool, because currently i get an error that the queries couldn't be merged into a ParamSet because
Query<&Transform>
andQuery<&mut Transform, With<Camera>>
yeah... there is no HasPointer or smth :)