Voxel engine using a texture atlas on blend mode #6046
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Shirakawa42
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Hello, i'm trying to code a voxel engine using Bevy but i'm actually on a problem with the transparent blocks.
When using Blend mode on my material, some far away cubes are rendered in front of the nearest cubes, i know it's not a bug and i need to do something with the shaders but i don't really know how and is there an easy way to correct that in bevy ?
Also i'm not using the builtin texture atlas but a simple texture and i'm calculating the UV myself
thanks :)
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