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Disable opportunistic sprite batching? #5919

Answered by asherkin
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Am I barking up entirely the wrong tree?

Almost. The rendering system is supposed to handle this case correctly (and goes to some lengths to try to), and it's not actually the sprite-specific batching catching me out here. This appears to actually be a bug with handling 2D phase item draw batching lower down the stack. Hopefully #5942 is the solution.

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