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Multi Camera ambiguities warning and a dynamic-feature breakpoint issue #5749

Answered by DJMcNab
Parallel-Paradox asked this question in Q&A
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commands.spawn_bundle(Camera2dBundle::default());

Isn't a UI camera. You no longer need an explicit UI camera, I think?

To set the priorities, you set the priority field on the Camera component.

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Category
Q&A
Labels
A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets
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Converted from issue

This discussion was converted from issue #5748 on August 20, 2022 11:36.