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You'll find your answer on this PR #6644, at the time I'm writing this you might need to depend on the PR branch. |
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Hi, apologies if this has been asked before, but I'm trying to get the Bevy renderer to use additive blending. Is this possible?
Here is how I am adding my sprite:
let sprite = SpriteBundle {
texture: asset_server.load(particle_sprite_path),
..default()
}
commands.entity(particle).insert_bundle(sprite);
Perhaps I'm going about it entirely the wrong way?
Thanks,
Greg
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