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Yes, that's the long-term plan still: see #85. The strategy is to build it with bevy_ui (much like Godot did), allowing us to evolve the capabilities of the UI as we develop the editor itself. |
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Does Fyrox / rg3d represent a competitor ? |
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Is it planned for long term to get some tools built upon Bevy to speed up and making easier for beginners making games ?
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