Adding a plugin to a stage #3858
Replies: 3 comments
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The same issue occurs when I want a plugin to run only in a specific state. |
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There currently isn't. A plugin may currently add systems to any and all stages it wants. You may be interested in bevyengine/rfcs#45. |
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Ask plugin authors to add a configuration flag named Then register their stuff manually, here's an example how to do this with rapier3d: |
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Hi all!
Is there any way to add a plugin to a stage? If there's no such way I'm curious to the reason why.
My concrete issue:
On the game server I most of my systems should run at a fixed framerate.
I've found one way to do so: Adding the systems to a custom stage where I set run criteria to FixedFramestep.
The issue is that there are Plugins too that I would like to run with exactly the same timestep but I couldn't find a way to add the plugin to my FixedUpdate stage.
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