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I have a feeling that your entities are at the same z-level. Within a z-level, order is "undefined" and dependent on a number of factors. If you want a stable ordering between entities, just set |
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I have a mesh with some material, that the user will be able to paint on. I take the same mesh and add to it a semi transparent grid texture.
Thing is if I add some random component to this second mesh, then it's order of rendering changes. Before the first object painted over the grid. Now it paints over the object.
Is there any way to control it?
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