How to create a gradient for a Mesh3d? #20241
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KurlykovDanila
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I need to use not a color for the texture, but a gradient, for example, so that the texture gradually becomes transparent (gradient on the alpha channel). However, everything I could find with a gradient is either related to ui, or it cannot be used as a material or passed to a shader (
ColorCurve
). In this regard, the question is, is there a standard material that supports something likeColorCurve
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