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Is there any way to make a GLTF scene use an Extended Material or custom shader when it is added to the scene. As far as I know you would have to go back into the Scene and change it after it has spawned. Is that still the case? |
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Answered by
IceSentry
Jul 18, 2025
Replies: 1 comment
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The current way to modify a material from gltf scene is covered in this example https://bevy.org/examples/3d-rendering/edit-material-on-gltf/ |
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Answer selected by
jak6jak
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The current way to modify a material from gltf scene is covered in this example https://bevy.org/examples/3d-rendering/edit-material-on-gltf/