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I'm porting a scene from Three.js to Bevy that includes thousands of trees. In Three.js, everything renders smoothly at 114fps. I tried using Bevy’s auto-instancing (similar to your code), but the performance is horrible, I'm barely getting 10 FPS. It seems like auto-instancing isn't working as expected... I will keep digging for a solution, if you find a solution first please let me know, thanks. |
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So I have a glb model of a rat that I want to render many instances of. How do I tell if GPU instancing is working correctly? Currently I am only getting 6 FPS for 2,500 rats. I feel like it would be higher if instancing was working but I am unsure on how to prove that. Here is the simple code that I am using to spawn them in:
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