Custom UI Render Pass #19541
-
Hello, I believe I am pretty experienced in Bevy, but I have never touched more specific rendering aspects of Bevy. I am attempting to make a pixel-perfect "filter" for bevy by using 2 cameras to render to a small texture, then display that with "nearest" filter. I attempted to add UI by introducing a third camera, rendering second to the render texture, but it overwrites the texture black. I've tried:
Why is this happening, and what can I possibly try to fix it? Repo with code: https://github.com/NickTheFox99/bill-boards-bevy/tree/master |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment
-
By chance, I looked at the pixel snapping example again. I tried adding |
Beta Was this translation helpful? Give feedback.
By chance, I looked at the pixel snapping example again. I tried adding
Msaa::Off
to the UICamera, and it fixed the issue.Why did it work, though?