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Iirc you just have to instanciate it as an entity and the ScenePlugin will take care of applying whatever was in the scene |
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Answered in #18738 |
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I have a game with two clients and a server. I am looking into
DynamicScene
for the server to send the game state to a reconnecting client. I can serialize the game state properly as shown in the example but I'm having trouble for the deserializing part. There's nodeserialize()
method onDynamicScene
and it doesn't implement theDeserialize
trait either. I could have the client write the received serialized scene to a file and load the asset from there as in the example but that felt convoluted. Is there a way to deserialize directly ?Beta Was this translation helpful? Give feedback.
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