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(Note: There is a similar thread, but that is for extended material which has some of this functionality built in, it seems.) My intent is to have this material in use for my tiled meshes, but so that the texture flows from one tile to the next freely So basically, sampling a texture based on the world space uv, projected onto the mesh uv. |
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Answered by
speakk
Mar 18, 2025
Replies: 1 comment
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Here is the solution that seems to work quite well:
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Here is the solution that seems to work quite well: