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When you serialize Transform using DynamicSceneBuilder, you would get a name bevy_transform::components::transform::Transform, which is too long and may be unstable. I'd like it to be core::Transform.
It's possible to use type_path macro to define type path of structs in my crate, but how can I overwrite for a struct defined in bevy? I can't find such functions in api docs, nor in any github repo (why don't guys think it's too long?).
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When you serialize
Transform
usingDynamicSceneBuilder
, you would get a namebevy_transform::components::transform::Transform
, which is too long and may be unstable. I'd like it to becore::Transform
.It's possible to use
type_path
macro to define type path of structs in my crate, but how can I overwrite for a struct defined in bevy? I can't find such functions in api docs, nor in any github repo (why don't guys think it's too long?).Beta Was this translation helpful? Give feedback.
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