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bevy use wgpu,what is difference between webgpu and ue RHI in actual game development? #18008

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RageCPP asked this question in Q&A
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If you're using Bevy Engine, it relies on wgpu (based on WebGPU) for rendering which is a low-level portable API. This means you get flexibility and control over rendering, but it requires more manual setup for things like pipelines and resources. On the other hand, UE RHI is a high-level engine-specific system for AAA games. It handles a lot of the heavy lifting for you like lighting and post-processing so you can focus more on gameplay rather than low-level rendering details.

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