You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi,
I would like to create a terrain mesh from my ndarray. Since I am trying to make my world as large as possible (while keepeng a relatively dense grid) I would like to address the vertex location using i16 instead of f32.
Is there a way to do it in Bevy?
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
-
Hi,
I would like to create a terrain mesh from my ndarray. Since I am trying to make my world as large as possible (while keepeng a relatively dense grid) I would like to address the vertex location using i16 instead of f32.
Is there a way to do it in Bevy?
Beta Was this translation helpful? Give feedback.
All reactions