How to mutable access meshes/materials in loaded Gltf scene ? #16417
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sergio-ivanuzzo
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Hi everyone !
I loaded the scene from .glb file and I want to change the color of the model. So, I do the next for solving this:
But this solutions looks a bit hardcoded. Does it exist the way to get all meshes/materials for related scene, so I will not need to check each path manually ?
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