Official Material X support #14938
JeffGillin
started this conversation in
Ideas
Replies: 1 comment
-
Hi, thanks opening this! I'm the one who started the bevy plugin! 👋 Right now, I'm a bit busy with other work but I've made some progress before my summer break, and I plan on picking it up again soon. (Sooner if anyone can sponsor this work, otherwise it's based on how much free time I can sacrifice.) I added a bunch of notes to the repo, too, incl. the original plan as discussed on discord. If anyone wants to chat with me about this/collaborate, ping me here or on discord :) |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
As of 4.2, Blender now has ability to export MaterialX shaders which is huge.
Looks like bevy support has been started. I just wanted to suggest an official port inside bevy.
https://github.com/killercup/materialx
https://projects.blender.org/blender/blender/pulls/122575
Beta Was this translation helpful? Give feedback.
All reactions