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Copy file name to clipboardExpand all lines: CHANGELOG.md
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## Unreleased
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### Added
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-[Mesh overhaul with custom vertex attributes][616] for `Mesh`
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- Any vertex attribute can now be added over `mesh.attributes.insert()`. For example: `mesh.attributes.insert(Cow::Borrowed(Mesh::ATTRIBUTE_POSITION), points.into())`.
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- For missing attributes (requested by shader, but not defined by mesh), Bevy will provide a zero-filled fallback buffer.
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-[Touch Input][696]
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-[Do not depend on spirv on wasm32 target][689]
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-[Another fast compile flag for macOS][552]
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-[Mesh overhaul with custom vertex attributes][599]
- Color is now assumed to be provided in the non-linear sRGB colorspace, and constructors such as
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`Color::rgb` and `Color::rgba` will be converted to linear sRGB under-the-hood.
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- This allows drop-in use of colors from most applications.
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- Color is now assumed to be provided in the non-linear sRGB colorspace.
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Constructors such as `Color::rgb` and `Color::rgba` will be converted to linear sRGB.
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- New methods `Color::rgb_linear` and `Color::rgba_linear` will accept colors already in linear sRGB (the old behavior)
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- Individual color-components must now be accessed through setters and getters: `.r`, `.g`, `.b`, `.a`, `.set_r`, `.set_g`, `.set_b`, `.set_a`, and the corresponding methods with the `*_linear` suffix.
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-Breaking Change: [Mesh overhaul with custom vertex attributes][616] for `Mesh`
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- Individual color-components must now be accessed through setters and getters.
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-[`Mesh` overhaul with custom vertex attributes][599]
- Despawning an entity multiple times causes a debug-level log message to be emitted instead of a panic [649][651]
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- Breaking Change: Migrated to rodio 0.12, this means:
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- Individual color-components must now be accessed through setters and getters:
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`.r`, `.g`, `.b`, `.a`, `.set_r`, `.set_g`, `.set_b`, `.set_a`, and the corresponding methods with the `*_linear` suffix.
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- For missing attributes (requested by shader, but not defined by mesh), Bevy will provide a zero-filled fallback buffer.
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- Any vertex attribute can now be added over `mesh.attributes.insert()`. `mesh.attributes.insert(Cow::Borrowed(Mesh::ATTRIBUTE_POSITION), points.into())`
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- Despawning an entity multiple times causes a debug-level log message to be emitted instead of a panic: [#649][649], [#651][651]
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-[Migrated to Rodio 0.12][692]
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- Playing an mp3 no longer sometimes panics in debug mode
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- New method of playing audio can be found in the audio example (an intermediary `Audio` struct is used instead of `AudioOutput` directly)
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- New method of playing audio can be found in the examples.
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