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| 1 | +use std::{f32::consts::TAU, iter}; |
| 2 | + |
| 3 | +use bevy_math::{Mat2, Quat, Vec2, Vec3}; |
| 4 | +use bevy_render::prelude::Color; |
| 5 | +use crossbeam_channel::{unbounded, Receiver, Sender}; |
| 6 | + |
| 7 | +use crate::SendItem; |
| 8 | + |
| 9 | +pub struct Gizmos { |
| 10 | + sender: Sender<SendItem>, |
| 11 | + pub(crate) receiver: Receiver<SendItem>, |
| 12 | + circle_segments: usize, |
| 13 | +} |
| 14 | + |
| 15 | +impl Gizmos { |
| 16 | + pub(crate) fn new() -> Self { |
| 17 | + let (sender, receiver) = unbounded(); |
| 18 | + Gizmos { |
| 19 | + sender, |
| 20 | + receiver, |
| 21 | + circle_segments: 32, |
| 22 | + } |
| 23 | + } |
| 24 | +} |
| 25 | + |
| 26 | +impl Gizmos { |
| 27 | + /// Draw a line from `start` to `end`. |
| 28 | + #[inline] |
| 29 | + pub fn line(&self, start: Vec3, end: Vec3, color: Color) { |
| 30 | + self.send_line([start, end], [color, color]); |
| 31 | + } |
| 32 | + |
| 33 | + /// Draw a line from `start` to `end`. |
| 34 | + #[inline] |
| 35 | + pub fn line_gradient(&self, start: Vec3, end: Vec3, start_color: Color, end_color: Color) { |
| 36 | + self.send_line([start, end], [start_color, end_color]); |
| 37 | + } |
| 38 | + |
| 39 | + /// Draw a line from `start` to `start + vector`. |
| 40 | + #[inline] |
| 41 | + pub fn ray(&self, start: Vec3, vector: Vec3, color: Color) { |
| 42 | + self.line(start, start + vector, color); |
| 43 | + } |
| 44 | + |
| 45 | + /// Draw a line from `start` to `start + vector`. |
| 46 | + #[inline] |
| 47 | + pub fn ray_gradient(&self, start: Vec3, vector: Vec3, start_color: Color, end_color: Color) { |
| 48 | + self.line_gradient(start, start + vector, start_color, end_color); |
| 49 | + } |
| 50 | + |
| 51 | + #[inline] |
| 52 | + pub fn linestrip(&self, positions: impl IntoIterator<Item = Vec3>, color: Color) { |
| 53 | + self.linestrip_gradient(positions.into_iter().zip(iter::repeat(color))); |
| 54 | + } |
| 55 | + |
| 56 | + #[inline] |
| 57 | + pub fn linestrip_gradient(&self, strip: impl IntoIterator<Item = (Vec3, Color)>) { |
| 58 | + let iter = strip |
| 59 | + .into_iter() |
| 60 | + .map(|(p, c)| (p.to_array(), c.as_linear_rgba_f32())); |
| 61 | + let _ = self.sender.send(SendItem::Strip(iter.unzip())); |
| 62 | + } |
| 63 | + |
| 64 | + /// Draw a circle at `position` with the flat side facing `normal`. |
| 65 | + #[inline] |
| 66 | + pub fn circle(&self, position: Vec3, normal: Vec3, radius: f32, color: Color) { |
| 67 | + let rotation = Quat::from_rotation_arc(Vec3::Z, normal); |
| 68 | + |
| 69 | + let positions = self |
| 70 | + .circle_inner(radius) |
| 71 | + .map(|vec2| (position + rotation * vec2.extend(0.))); |
| 72 | + |
| 73 | + self.linestrip(positions, color); |
| 74 | + } |
| 75 | + |
| 76 | + /// Draw a sphere. |
| 77 | + #[inline] |
| 78 | + pub fn sphere(&self, position: Vec3, radius: f32, color: Color) { |
| 79 | + self.circle(position, Vec3::X, radius, color); |
| 80 | + self.circle(position, Vec3::Y, radius, color); |
| 81 | + self.circle(position, Vec3::Z, radius, color); |
| 82 | + } |
| 83 | + |
| 84 | + /// Draw a rectangle. |
| 85 | + #[inline] |
| 86 | + pub fn rect(&self, position: Vec3, rotation: Quat, size: Vec2, color: Color) { |
| 87 | + let positions = self |
| 88 | + .rect_inner(size) |
| 89 | + .map(|vec2| position + rotation * vec2.extend(0.)); |
| 90 | + self.linestrip(positions, color); |
| 91 | + } |
| 92 | + |
| 93 | + /// Draw a box. |
| 94 | + #[inline] |
| 95 | + pub fn cuboid(&self, position: Vec3, rotation: Quat, size: Vec3, color: Color) { |
| 96 | + let half_size = size / 2.; |
| 97 | + // Front |
| 98 | + let tlf = position + rotation * Vec3::new(-half_size.x, half_size.y, half_size.z); |
| 99 | + let trf = position + rotation * Vec3::new(half_size.x, half_size.y, half_size.z); |
| 100 | + let blf = position + rotation * Vec3::new(-half_size.x, -half_size.y, half_size.z); |
| 101 | + let brf = position + rotation * Vec3::new(half_size.x, -half_size.y, half_size.z); |
| 102 | + // Back |
| 103 | + let tlb = position + rotation * Vec3::new(-half_size.x, half_size.y, -half_size.z); |
| 104 | + let trb = position + rotation * Vec3::new(half_size.x, half_size.y, -half_size.z); |
| 105 | + let blb = position + rotation * Vec3::new(-half_size.x, -half_size.y, -half_size.z); |
| 106 | + let brb = position + rotation * Vec3::new(half_size.x, -half_size.y, -half_size.z); |
| 107 | + |
| 108 | + let positions = [ |
| 109 | + tlf, trf, trf, brf, brf, blf, blf, tlf, // Front |
| 110 | + tlb, trb, trb, brb, brb, blb, blb, tlb, // Back |
| 111 | + tlf, tlb, trf, trb, brf, brb, blf, blb, // Front to back |
| 112 | + ]; |
| 113 | + self.linelist(positions, color); |
| 114 | + } |
| 115 | + |
| 116 | + /// Draw a line from `start` to `end`. |
| 117 | + #[inline] |
| 118 | + pub fn line_2d(&self, start: Vec2, end: Vec2, color: Color) { |
| 119 | + self.line(start.extend(0.), end.extend(0.), color); |
| 120 | + } |
| 121 | + |
| 122 | + /// Draw a line from `start` to `end`. |
| 123 | + #[inline] |
| 124 | + pub fn line_gradient_2d(&self, start: Vec2, end: Vec2, start_color: Color, end_color: Color) { |
| 125 | + self.line_gradient(start.extend(0.), end.extend(0.), start_color, end_color); |
| 126 | + } |
| 127 | + |
| 128 | + #[inline] |
| 129 | + pub fn linestrip_2d(&self, positions: impl IntoIterator<Item = Vec2>, color: Color) { |
| 130 | + self.linestrip(positions.into_iter().map(|vec2| vec2.extend(0.)), color); |
| 131 | + } |
| 132 | + |
| 133 | + #[inline] |
| 134 | + pub fn linestrip_gradient_2d(&self, positions: impl IntoIterator<Item = (Vec2, Color)>) { |
| 135 | + self.linestrip_gradient( |
| 136 | + positions |
| 137 | + .into_iter() |
| 138 | + .map(|(vec2, color)| (vec2.extend(0.), color)), |
| 139 | + ); |
| 140 | + } |
| 141 | + |
| 142 | + /// Draw a line from `start` to `start + vector`. |
| 143 | + #[inline] |
| 144 | + pub fn ray_2d(&self, start: Vec2, vector: Vec2, color: Color) { |
| 145 | + self.line_2d(start, start + vector, color); |
| 146 | + } |
| 147 | + |
| 148 | + /// Draw a line from `start` to `start + vector`. |
| 149 | + #[inline] |
| 150 | + pub fn ray_gradient_2d(&self, start: Vec2, vector: Vec2, start_color: Color, end_color: Color) { |
| 151 | + self.line_gradient_2d(start, start + vector, start_color, end_color); |
| 152 | + } |
| 153 | + |
| 154 | + // Draw a circle. |
| 155 | + #[inline] |
| 156 | + pub fn circle_2d(&self, position: Vec2, radius: f32, color: Color) { |
| 157 | + let positions = self.circle_inner(radius).map(|vec2| (vec2 + position)); |
| 158 | + self.linestrip_2d(positions, color); |
| 159 | + } |
| 160 | + |
| 161 | + /// Draw a rectangle. |
| 162 | + #[inline] |
| 163 | + pub fn rect_2d(&self, position: Vec2, rotation: f32, size: Vec2, color: Color) { |
| 164 | + let rotation = Mat2::from_angle(rotation); |
| 165 | + let positions = self.rect_inner(size).map(|vec2| position + rotation * vec2); |
| 166 | + self.linestrip_2d(positions, color); |
| 167 | + } |
| 168 | + |
| 169 | + fn circle_inner(&self, radius: f32) -> impl Iterator<Item = Vec2> { |
| 170 | + let circle_segments = self.circle_segments; |
| 171 | + (0..(circle_segments + 1)).into_iter().map(move |i| { |
| 172 | + let angle = i as f32 * TAU / circle_segments as f32; |
| 173 | + Vec2::from(angle.sin_cos()) * radius |
| 174 | + }) |
| 175 | + } |
| 176 | + |
| 177 | + fn rect_inner(&self, size: Vec2) -> impl Iterator<Item = Vec2> { |
| 178 | + let half_size = size / 2.; |
| 179 | + let tl = Vec2::new(-half_size.x, half_size.y); |
| 180 | + let tr = Vec2::new(half_size.x, half_size.y); |
| 181 | + let bl = Vec2::new(-half_size.x, -half_size.y); |
| 182 | + let br = Vec2::new(half_size.x, -half_size.y); |
| 183 | + |
| 184 | + [tl, tr, br, bl, tl].into_iter() |
| 185 | + } |
| 186 | + |
| 187 | + #[inline] |
| 188 | + fn send_line(&self, [p0, p1]: [Vec3; 2], [c0, c1]: [Color; 2]) { |
| 189 | + let _ = self.sender.send(SendItem::Single(( |
| 190 | + [p0.to_array(), p1.to_array()], |
| 191 | + [c0.as_linear_rgba_f32(), c1.as_linear_rgba_f32()], |
| 192 | + ))); |
| 193 | + } |
| 194 | + |
| 195 | + #[inline] |
| 196 | + fn linelist(&self, list: impl IntoIterator<Item = Vec3>, color: Color) { |
| 197 | + let iter = list |
| 198 | + .into_iter() |
| 199 | + .map(|p| p.to_array()) |
| 200 | + .zip(iter::repeat(color.as_linear_rgba_f32())); |
| 201 | + let _ = self.sender.send(SendItem::List(iter.unzip())); |
| 202 | + } |
| 203 | +} |
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