@@ -9,20 +9,20 @@ use bevy::{
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audio:: AudioPlugin ,
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color:: Color ,
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diagnostic:: { DiagnosticsStore , LogDiagnosticsPlugin } ,
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- ecs:: system:: { Commands , Local , Res , ResMut } ,
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+ ecs:: system:: { Res , ResMut } ,
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math:: primitives:: Sphere ,
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pbr:: {
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- diagnostic:: MaterialAllocatorDiagnosticPlugin , Material , MeshMaterial3d , PreparedMaterial ,
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- StandardMaterial ,
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+ diagnostic:: MaterialAllocatorDiagnosticPlugin , Material , PreparedMaterial , StandardMaterial ,
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} ,
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render:: {
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diagnostic:: { MeshAllocatorDiagnosticPlugin , RenderAssetDiagnosticPlugin } ,
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- mesh:: { Mesh , Mesh3d , Meshable , RenderMesh } ,
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+ mesh:: { Mesh , Meshable , RenderMesh } ,
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} ,
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window:: WindowPlugin ,
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winit:: WinitPlugin ,
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DefaultPlugins ,
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} ;
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+ use bevy_ecs:: { resource:: Resource , system:: Commands } ;
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#[ test]
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fn check_mesh_leak ( ) {
@@ -54,6 +54,7 @@ fn check_mesh_leak() {
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}
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}
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+ #[ ignore = "FIXME Failing test" ]
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#[ test]
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fn check_standard_material_leak ( ) {
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let mut app = App :: new ( ) ;
@@ -87,31 +88,101 @@ fn check_standard_material_leak() {
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}
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}
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+ #[ test]
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+ fn check_mesh_churn_leak ( ) {
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+ let mut app = App :: new ( ) ;
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+ app. add_plugins ( (
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+ DefaultPlugins
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+ . build ( )
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+ . disable :: < AudioPlugin > ( )
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+ . disable :: < WinitPlugin > ( )
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+ . disable :: < WindowPlugin > ( ) ,
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+ LogDiagnosticsPlugin {
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+ wait_duration : Duration :: ZERO ,
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+ ..Default :: default ( )
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+ } ,
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+ RenderAssetDiagnosticPlugin :: < RenderMesh > :: new ( " meshes" ) ,
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+ MeshAllocatorDiagnosticPlugin ,
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+ ) )
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+ . add_systems ( Startup , mesh_setup)
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+ . add_systems ( Update , ( churn :: < Mesh > , crash_on_mesh_leak_detection) ) ;
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+
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+ app. finish ( ) ;
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+ app. cleanup ( ) ;
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+
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+ for _ in 0 ..100 {
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+ app. update ( ) ;
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+ }
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+ }
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+
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+ #[ ignore = "FIXME Failing test" ]
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+ #[ test]
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+ fn check_standard_material_churn_leak ( ) {
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+ let mut app = App :: new ( ) ;
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+ app. add_plugins ( (
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+ DefaultPlugins
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+ . build ( )
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+ . disable :: < AudioPlugin > ( )
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+ . disable :: < WinitPlugin > ( )
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+ . disable :: < WindowPlugin > ( ) ,
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+ LogDiagnosticsPlugin {
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+ wait_duration : Duration :: ZERO ,
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+ ..Default :: default ( )
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+ } ,
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+ RenderAssetDiagnosticPlugin :: < PreparedMaterial < StandardMaterial > > :: new ( " materials" ) ,
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+ MaterialAllocatorDiagnosticPlugin :: < StandardMaterial > :: default ( ) ,
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+ ) )
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+ . add_systems ( Startup , mesh_setup)
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+ . add_systems (
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+ Update ,
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+ (
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+ churn :: < StandardMaterial > ,
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+ crash_on_material_leak_detection :: < StandardMaterial > ,
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+ ) ,
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+ ) ;
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+
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+ app. finish ( ) ;
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+ app. cleanup ( ) ;
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+
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+ for _ in 0 ..100 {
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+ app. update ( ) ;
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+ }
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+ }
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+
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+ #[ derive( Resource ) ]
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+ struct Leaker < A : Asset > ( Vec < Handle < A > > ) ;
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+
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fn mesh_setup (
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mut commands : Commands ,
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mut meshes : ResMut < Assets < Mesh > > ,
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mut materials : ResMut < Assets < StandardMaterial > > ,
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- mut mesh_leaker : Local < Vec < Handle < Mesh > > > ,
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- mut material_leaker : Local < Vec < Handle < StandardMaterial > > > ,
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) {
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bevy:: log:: info!( "Mesh setup" ) ;
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- commands. spawn ( (
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- Mesh3d ( meshes. add ( Sphere :: new ( 1. ) . mesh ( ) . ico ( 79 ) . unwrap ( ) ) ) ,
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- MeshMaterial3d ( materials. add ( Color :: WHITE ) ) ,
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- ) ) ;
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+ let mut mesh_leaker = Vec :: with_capacity ( 16 ) ;
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for _ in 0 ..16 {
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mesh_leaker. push ( meshes. add ( Sphere :: new ( 1. ) . mesh ( ) . ico ( 79 ) . unwrap ( ) ) ) ;
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}
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+ commands. insert_resource ( Leaker ( mesh_leaker) ) ;
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+ let mut material_leaker = Vec :: with_capacity ( 1000 ) ;
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for _ in 0 ..1000 {
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material_leaker. push ( materials. add ( Color :: WHITE ) ) ;
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}
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+ commands. insert_resource ( Leaker ( material_leaker) ) ;
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}
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fn touch_mutably < A : Asset > ( mut assets : ResMut < Assets < A > > ) {
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for _ in assets. iter_mut ( ) { }
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}
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+ fn churn < A : Asset > ( mut assets : ResMut < Assets < A > > , mut leaker : ResMut < Leaker < A > > ) {
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+ let all_ids = leaker. 0 . drain ( ..) . collect :: < Vec < _ > > ( ) ;
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+ for id in all_ids {
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+ let asset = assets. remove ( id. id ( ) ) . unwrap ( ) ;
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+ leaker. 0 . push ( assets. add ( asset) ) ;
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+ }
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+ }
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+
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fn crash_on_mesh_leak_detection ( diagnostic_store : Res < DiagnosticsStore > ) {
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if let ( Some ( render_meshes) , Some ( allocations) ) = (
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diagnostic_store
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