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re-exports
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crates/bevy_geometry/Cargo.toml

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@@ -1,13 +1,14 @@
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[package]
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name = "bevy_geometry"
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version = "0.1.0"
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version = "0.4.0"
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authors = [
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"Bevy Contributors <bevyengine@gmail.com>",
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"Aevyrie Roessler <aevyrie@gmail.com>",
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"Bevy Contributors <bevyengine@gmail.com>",
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"Aevyrie Roessler <aevyrie@gmail.com>",
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]
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edition = "2018"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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bevy_math = { path = "../bevy_math", version = "0.4.0" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.4.0" }

crates/bevy_internal/Cargo.toml

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@@ -15,8 +15,8 @@ categories = ["game-engines", "graphics", "gui", "rendering"]
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[features]
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wgpu_trace = ["bevy_wgpu/trace"]
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trace = [ "bevy_app/trace", "bevy_ecs/trace" ]
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trace_chrome = [ "bevy_log/tracing-chrome" ]
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trace = ["bevy_app/trace", "bevy_ecs/trace"]
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trace_chrome = ["bevy_log/tracing-chrome"]
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# Image format support for texture loading (PNG and HDR are enabled by default)
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hdr = ["bevy_render/hdr"]
@@ -49,6 +49,7 @@ bevy_core = { path = "../bevy_core", version = "0.4.0" }
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bevy_derive = { path = "../bevy_derive", version = "0.4.0" }
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bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.4.0" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.4.0" }
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bevy_geometry = { path = "../bevy_geometry", version = "0.4.0" }
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bevy_input = { path = "../bevy_input", version = "0.4.0" }
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bevy_log = { path = "../bevy_log", version = "0.4.0" }
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bevy_math = { path = "../bevy_math", version = "0.4.0" }
@@ -72,4 +73,4 @@ bevy_winit = { path = "../bevy_winit", optional = true, version = "0.4.0" }
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bevy_gilrs = { path = "../bevy_gilrs", optional = true, version = "0.4.0" }
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[target.'cfg(target_os = "android")'.dependencies]
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ndk-glue = {version = "0.2", features = ["logger"]}
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ndk-glue = { version = "0.2", features = ["logger"] }

crates/bevy_internal/src/lib.rs

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@@ -29,6 +29,11 @@ pub mod ecs {
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pub use bevy_ecs::*;
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}
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pub mod geometry {
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//! Geometric primitives
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pub use bevy_geometry::*;
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}
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pub mod input {
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//! Resources and events for inputs, e.g. mouse/keyboard, touch, gamepads, etc.
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pub use bevy_input::*;

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