This repository contains physical simulations developed for the Physical Basics of Computer Games course.
-
Inclined Plane Simulation
Classical physics simulation of a block being pulled up an inclined plane
-
Momentum-Based Space Shooter
Arcade-style game demonstrating conservation of momentum
-
Ball Collision Simulation
Simulation of elastic collisions between two balls and with static walls
- OpenGL / GLUT
- C/C++ Compiler
Each project is standalone. Navigate into the respective folder and build using make
.