__ __ _ _ ___ _ _ _ _ _ ___ __ _ _
\ \ / /__| |__ ___ _ __ ___ | |_ ___ _ __ _ _ / __(_) |_| || |_ _| |__ | _ \_ _ ___ / _(_) |___
\ \/\/ / -_) / _/ _ \ ' \/ -_) | _/ _ \ | ' \ || | | (_ | | _| __ | || | '_ \ | _/ '_/ _ \ _| | / -_)
\_/\_/\___|_\__\___/_|_|_\___| \__\___/ |_|_|_\_, | \___|_|\__|_||_|\_,_|_.__/ |_| |_| \___/_| |_|_\___|
|__/
I'm Anton Dmitriev:
- C/C++ developer
- Computer Science student at the Faculty of Informatics and Information Technologies STU
- Intern Software Engineer at Nokia Corporation
- Passionate about software & core game engineering (game engines, physics, graphics)
"Before doing something on my own, I look on the internet to see how other people have done it,
to have an understanding of how to do it at all"
- Andreas Kling, C/C++ programmer, creator of SerenityOS and Ladybird browser
I enjoy building things from scratch:
![]() Physical simulation from Game Physics |
![]() objcurses - 3D object viewer in console using ASCII |
Weekly development stats:
Rust 1 hr 3 mins █████████████████████████ 99.46 %
Markdown 0 secs ░░░░░░░░░░░░░░░░░░░░░░░░░ 00.52 %
CSS 0 secs ░░░░░░░░░░░░░░░░░░░░░░░░░ 00.02 %
TOML 0 secs ░░░░░░░░░░░░░░░░░░░░░░░░░ 00.00 %