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chore: merge 2.3.2 back into develop-2.0.0 #3416

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10 changes: 8 additions & 2 deletions com.unity.netcode.gameobjects/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,14 +11,20 @@ Additional documentation and release notes are available at [Multiplayer Documen
### Added


### Fixed


### Changed


## [2.3.2] - 2025-04-22

### Fixed

- Fixed issue where the authority instance of NetworkTransform could check for state updates more than one time in a frame if the frame rate is greater than the tick frequency. (#3413)
- Fixed issue where the new interpolator types were blocking after the first consumption of a sequence of buffered state updates. (#3413)
- Fixed issue where root level in-scene placed `NetworkObject`s would only allow the ownership permission to be no less than distributable or sessionowner. (#3407)

### Changed


## [2.3.1] - 2025-04-14

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2 changes: 1 addition & 1 deletion com.unity.netcode.gameobjects/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
"name": "com.unity.netcode.gameobjects",
"displayName": "Netcode for GameObjects",
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
"version": "2.3.1",
"version": "2.3.2",
"unity": "6000.0",
"dependencies": {
"com.unity.nuget.mono-cecil": "1.11.4",
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