fix: instantiate, spawn, and parent when spawning #3401
Merged
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This PR resolves the issue where instantiating and spawning a
NetworkObject
(A) during anotherNetworkObject
's spawn process (B) and then parenting the newly spawnedNetworkObject
(A) under theNetworkObject
(B) would end up causing the parenting message to not properly defer the parenting message until the parent (B) was fully spawned on other already connected and synchronized clients (it would properly parent if another client late joined shortly after).MTTB-1209
fix: #3100
Changelog
NetworkObject
spawn if you instantiated, spawned, and parented another network prefab under the currently spawningNetworkObject
the parenting message would not properly defer until the parentNetworkObject
was spawned.Testing and Documentation
Backport
This requires a backport to v1.x as the
ParentSyncMessage
does not defer the message if the parentNetworkObject
is not spawned yet.