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priority:highThis issue has high priority and we are focusing to resolve itThis issue has high priority and we are focusing to resolve itstat:importedStatus - Issue is tracked internally at UnityStatus - Issue is tracked internally at Unitytype:bugBug ReportBug Report
Description
Description
Unable to parent NetworkObject to a NetworkObject only on client.
Reproduce Steps
- Host spawns NetworkObject (DestroyedWithScene = true) and parent it via script.
Actual Outcome
Host:
- Scene
- Parent NetworkObject
- Child NetworkObject
- Parent NetworkObject
Client:
- Scene
- Parent NetworkObject
- Child NetworkObject
Expected Outcome
Host:
- Scene
- Parent NetworkObject
- Child NetworkObject
- Parent NetworkObject
Client:
- Scene
- Parent NetworkObject
- Child NetworkObject
- Parent NetworkObject
Environment
- OS: Windows
- Unity Version: 6000.0.22f1
- Netcode Version: 2.0.0
Additional Context
Works if I spawn and parent in editor, probably has something to do with DesroyedWithScene set to true?
Update: Works when I downgrade to v1.11.0
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priority:highThis issue has high priority and we are focusing to resolve itThis issue has high priority and we are focusing to resolve itstat:importedStatus - Issue is tracked internally at UnityStatus - Issue is tracked internally at Unitytype:bugBug ReportBug Report