[ZH] Fix multiplayer mismatch on starting a new game after exiting the previous game when power sabotaged #1238
+1
−0
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This PR prevents a mismatch from occuring in a new game when a previous game had the players power sabotaged.
Since the
m_powerSabotagedTillFrame
variable was not being reset, the game would think the players power was still sabotaged when starting a new game.This is due to the
m_powerSabotagedTillFrame
value being greater than the current frame number, this then makes the game think the power is sabotaged.