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Drive_Stuff 2019_01_05
Owen
I don’t feel the need to do sandstorm mode because I may be a hindrance to the robot’s performance Fast Drive Train Easy to use intake for any configuration of hatches Strong/Fast ball intake Always in high gear (Shift to low gear)
Alison Possible camera but try to rely on auto, option to cancel auto and have camera running during auto in case Set points for lift (less margins for operator error Simple and fast but accurate placing of hatches
The controls depend on the final design of the mechanisms but we have a general idea of controls that we would like
Controls Owen Joysticks for driving Hatch intake Hatch output
Alison Lift control Shooting (Hold a button until correct speed then auto feeds cargo) Climber (If active) Ball intake-Trigger
Setpoints for placing on rocket at varying heights Possible vision line up for placing on rocket on layers
Setpoints for lift controls
Holding point for Hatches is level with the lowest rocket placement (Cargo + Human Player Station)
Upper Hatches For Rocket 1Drive up to hatch on ground 2Intake hatches 3lift to holding state 4drive to rocket 5line up 6Raise lift 7Place Hatch
Upper Cargo For Rocket 1Drive up to cargo on ground 2Intake cargo 3Move to shooter area 4drive to rocket 5line up 6Launch cargo? 7.Raise lift with cargo to place in the hole
Cargo For Cargo Ship
1Drive up to cargo on ground 2Intake cargo 3Move to shooter area 4drive to intended cargo bay 5line up 6Launch cargo? 7.Raise lift with cargo to place in the net area
Hatches for Cargo ship/Lower Rocket 1Drive up to hatch on ground 2Intake hatches 3lift to holding state 4drive to rocket/cargo ship 5line up 6Place hatch/ release(No lifting)
Picking up cargo/hatches 1.Drive to human player station 2.Run Intake cargo/hatch 3.drive to release area 4.place/shoot cargo/hatch
End Game Drive to the HAB zone Drive up the ramp Line up with the level 2 Or stay on the level 1 platform Possible 3rd level from 2nd level?