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This repository was archived by the owner on Jan 12, 2023. It is now read-only.

PMF_fn_WeaponHandler

MasterPuffin edited this page Sep 23, 2017 · 3 revisions

Description

Handles different weapons, eg. the flashbang.

Dependencies

line player addEventHandler ["fired", {call PMF_fn_WeaponHandler}]; in playerEventHandler.sqf

Parameters

None

Usage

Automatically handled by the event handler.

Example

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