Releases: LeandroTheDev/level_up
Releases · LeandroTheDev/level_up
2.0.0-pre.4
- Totally reworked the experience system (The mod will try to convert the old 1.0 experience to the new 2.0, make a backup of your world first is STRONGLY RECOMMENDED),
- Durability chance to not reduce was removed due to inconsistent and visual bugs problems,
- Removed usseless compatibility variables,
- Several adjustments on experience code in native code,
- Several adjustments on math calculations to be more performatic,
- Removed cache because is now useless with new math calculations,
- Hardcore will not lose levels anymore, only the current progress of the level,
- New smithing level, will increase the tool durability, attack, mining speed and armors will increase the defense and durability based on level,
- Smithing have sub levels,
- Fixed a bug with Combat Overhaul compatibility with bows,
- Better logs,
- Removed cooking pit overflow bug, now the mod will give default experience and a simple alert in server console,
- Better Integration and Compatibility
1.3.8
- Fixed a exception for some specific mining interactions
1.3.7
- Fixed mining speed not working
- Add Combat Overhaul custom DamageSource compatibilty for projectiles
- Fixed exceptions caused by disabled compatibility channel in singleplayer
1.3.6
- Max levels in configurations
1.3.5
- Fixed the panning not refreshing when using commands like addexperience
- Extended logs will now be set to false by default
- "Invalid damage type" is now a warning instead of error and will not show up without extended logs
1.3.4
- Fixed exceptions caused by OverrideDamageInteraction.cs
- Fixed getting shield experience by getting hit without wearing a shield
1.3.3-fix
- Fixed a exception caused by using projectiles
1.3.3
- Level calculations now have a cache, reducing a lot cpu usage
- Getting bush and mushrooms will now use de forage configurations instead of harvest configuration
- Improviments in receive damage function to be less cpu agressive
- Fixed getting experience even if hand level is disabled
- Increased default levels values to a decimal number to class multiply work propertly
1.3.2
- Reworked native functions to be more compatible with other mods
- Fixed tools damage calculations
1.3.0
- Fixed a crashing bug while smithing
- Fixed the default configurations for scale armors
- New command /levelup resetplayerlevels
- Fixed hardcore not removing experience from players
- Commands now will refresh all levels from the player, doesn't need to relog now