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Releases: LeandroTheDev/level_up

2.0.0-pre.4

09 Jun 23:19
63e8e31
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  • Totally reworked the experience system (The mod will try to convert the old 1.0 experience to the new 2.0, make a backup of your world first is STRONGLY RECOMMENDED),
  • Durability chance to not reduce was removed due to inconsistent and visual bugs problems,
  • Removed usseless compatibility variables,
  • Several adjustments on experience code in native code,
  • Several adjustments on math calculations to be more performatic,
  • Removed cache because is now useless with new math calculations,
  • Hardcore will not lose levels anymore, only the current progress of the level,
  • New smithing level, will increase the tool durability, attack, mining speed and armors will increase the defense and durability based on level,
  • Smithing have sub levels,
  • Fixed a bug with Combat Overhaul compatibility with bows,
  • Better logs,
  • Removed cooking pit overflow bug, now the mod will give default experience and a simple alert in server console,
  • Better Integration and Compatibility

1.3.8

22 Mar 17:21
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  • Fixed a exception for some specific mining interactions

1.3.7

20 Mar 00:28
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  • Fixed mining speed not working
  • Add Combat Overhaul custom DamageSource compatibilty for projectiles
  • Fixed exceptions caused by disabled compatibility channel in singleplayer

1.3.6

16 Feb 00:02
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  • Max levels in configurations

1.3.5

02 Feb 15:05
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  • Fixed the panning not refreshing when using commands like addexperience
  • Extended logs will now be set to false by default
  • "Invalid damage type" is now a warning instead of error and will not show up without extended logs

1.3.4

15 Nov 11:22
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  • Fixed exceptions caused by OverrideDamageInteraction.cs
  • Fixed getting shield experience by getting hit without wearing a shield

1.3.3-fix

10 Nov 18:50
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  • Fixed a exception caused by using projectiles

1.3.3

10 Nov 16:11
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  • Level calculations now have a cache, reducing a lot cpu usage
  • Getting bush and mushrooms will now use de forage configurations instead of harvest configuration
  • Improviments in receive damage function to be less cpu agressive
  • Fixed getting experience even if hand level is disabled
  • Increased default levels values to a decimal number to class multiply work propertly

1.3.2

31 Oct 00:41
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  • Reworked native functions to be more compatible with other mods
  • Fixed tools damage calculations

1.3.0

26 Oct 21:21
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  • Fixed a crashing bug while smithing
  • Fixed the default configurations for scale armors
  • New command /levelup resetplayerlevels
  • Fixed hardcore not removing experience from players
  • Commands now will refresh all levels from the player, doesn't need to relog now