Split Action and MotionCommand Initial into Initial and Standby
#2090
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Why? What?
Currently, the
InitialActionandMotionCommandare used during game state Initial and Standby. This is confusion and should be cleaned up. Additionally, there is currently no way of using theLookAtRefereeHeadMotionwithout aactivting pose detection. This PR adds aStandbyActionandMotionCommand, replacing theInitialones when used in theStandbygame state. Pose detection is now activated by usingHeadMotion::LookAtRefereein eitherMotionCommand::StandbyorStand.Fixes #2061
ToDo / Known Issues
If this is a WIP describe which problems are to be fixed.
Ideas for Next Iterations (Not This PR)
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How to Test