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5. Templates
Button Save template
- don't forget to press it after you made some changes in template.
Name is used as an ID in shader spawn brush
.
Shader contains dynamic fields, most of them are type of NumberTransformer
.
value
represents value at the begining.
target
set destination value.
factor
defines the number that will be added to value
every frame.
increase
defines the number that will be used to increment factor
value every frame.
Name is used as an ID in shroom spawn brush
.
Name | Description |
---|---|
Set texture | Use texture name from texture templates . If Animate is set to true then ignore Frame input. |
Mask | Define custom rectangular collision mask, usefull if sprite contains transparent borders. |
Bullethell, Platformer, Idle | Valid JSON Array of Feature objects. See utilizing-json-for-behavior-definition.md . |
Name can be used as an ID in shroom templates
within JSON configs (BulletHell, Platformer, Idle).
Name | Description |
---|---|
Set texture | Use texture name from texture templates . If Animate is set to true then ignore Frame input. |
Mask | Define custom rectangular collision mask, usefull if sprite contains transparent borders. |
Bullethell, Platformer, Idle | Valid JSON Array of Feature objects. See utilizing-json-for-behavior-definition.md . |
Name is used as an ID in view lyrics brush
.
Name | Description |
---|---|
Line | Type your lyrics here, use enter for next line. Single line can contain max 80 characters. |
Name is used as an ID in grid particle brush
.
Name | Description |
---|---|
Particle preview | Render preview on grid. |
Shape | Define the shape of the particle. Ignored if Set texture is enabled. |
Blend | Define if particles will be rendered with blend mode enabled. |
Set texture | Use texture name from texture templates .If Set texture is set to true then previous input Shape will be ignored |
Start color | Definie initial color |
Halfway color | Define target color that will be reached at half of particle lifetime |
Finish color | Define target color that will be reached at the end of particle lifetime |
Alpha | Define alpha value of start color , halfway color and finish color
|
Angle | |
Size | |
Speed | |
Scale | XY scale of texture or shape of particle. |
Gravity | By applying gravity to particles you can change their movement. |
Life | Lifetime of particles will be a random number between Min and Max . |
Orientation |
Name is used in shroom templates
, bullet templates
, particle templates
and view wallpaper brush
.
Supported formats:
- png
- gif
- jpg
- bmp
Remember that
gif
will load only first frame (GameMaker limitation). Animations can be imported from strips, which is a single image that contains every frame. If texture is a strip then you should set frames value to be equal of amount of frames within the image. Example of strip image:<TODO strip-image>