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2. Create new project
Alkapivo edited this page May 6, 2024
·
4 revisions
From the Status bar
select New
or press CTRL + N
to open the new project wizard:
Field | Description |
---|---|
Name | Project name, which will be visible on the top bar. After creating the project, the name can only be changed by editing the track.json file. |
Audio | Path to an audio file in *.ogg (Vorbis) or *.wav format. The duration of this track will determine the length of the level. After creating the project, it will not be possible to change the audio file. |
Video | Path to an optional video file in *.mp4 format. It does not need to have the same length as Audio . After creating the project, it will not be possible to change the video file
|
Shaders | Path to an optional file with shader templates in *.json format. With this option, we can immediately load templates from another project. To perform such an import, select the shader.json file located in the template folder of another project. After creating the project, you can freely import and export shader templates. |
Shrooms | Path to an optional file with shroom templates in *.json format. With this option, we can immediately load templates from another project. To perform such an import, select the shader.json file located in the template folder of another project. After creating the project, you can freely import and export shroom templates. |
Bullets | Path to an optional file with bullet templates in *.json format. With this option, we can immediately load templates from another project. To perform such an import, select the bullet.json file located in the template folder of another project. After creating the project, you can freely import and export bullet templates. |
Lyrics | Path to an optional file with lyric templates in *.json format. With this option, we can immediately load templates from another project. To perform such an import, select the lyrics.json file located in the template folder of another project. After creating the project, you can freely import and export lyric templates. |
Particles | Path to an optional file with particle templates in *.json format. With this option, we can immediately load templates from another project. To perform such an import, select the particle.json file located in the template folder of another project. After creating the project, you can freely import and export particle templates. |
Textures | Path to an optional file with texture definitions in *.json format. With this option, we can immediately load templates from another project. To perform such an import, select the texture.json file located in the texture folder of another project. After creating the project, you can freely add textures. |
Include brushes | If this option is selected, all currently loaded brushes will be imported into the new project. After creating the project, you can freely import and export brushes. |
Remember to always create the project in a folder where there is definitely no other visu level. If the project will be saved in a folder with another level, it will be overwritten!.