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Releases: 4ian/GDevelop

5.0.0-beta48

09 Aug 21:46
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  • Add option to disable auto-updates (still recommended to keep them). You'll still have a notification and can update from the About GDevelop window.
  • Fixed potential issue when changing values in Tiled Sprite editor (thanks @Bouh!)
  • Fixed object being selected for insertion on scene after double click (thanks @Wend1go!)
  • Add help links for lots of actions/conditions when editing them, pointing to relevant wiki pages.

5.0.0-beta47

02 Aug 21:07
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  • Fix regression where an object with Platformer Object behavior is not properly staying on floor after being resized.
  • Add missing functions and bugfix for particles (thanks @Lizard-13!)
  • Add a text field to rename object from object editor (thanks @blurymind!)
  • Allow to double click to edit object and add Duplicate item menu (thanks @Wend1go!)
  • Add isometric game example (thanks Mickael Hoarau!)
  • Add lots of new examples (thanks @ddabrahim!)
  • Add bomb-the-crate example (thanks @rikazukun!)
  • Add support for opening a file from command line
  • Add RandomInRange, RandomFloat and other random functions (thanks @Lizard-13!)
  • Fix default font loading for Text object
  • Fix Pixi flickering on some mobile phones (thanks @Wend1go and @Bouh!)
  • Add minor fixes on Skeleton extension (thanks @Lizard-13!)
  • Fix Debugger with Pathfinding behavior (fix #570)

5.0.0-beta45

11 Jul 22:55
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  • ⏰New Profiler, to measure times spent in the different part of the engine/events while a game is played! More information: http://wiki.compilgames.net/doku.php/gdevelop5/interface/debugger/profile-your-game
  • Fixes and new actions for Facebook Instant Games.
  • 🤓 Update documentation and add support for declaring extensions directly in JavaScript. Click here to learn how to create your extension.
  • Add "analyze objects used in events" to the events context menu.
  • Add Piskel improvements, including a button to choose folder of images. Thanks @blurymind!
  • Add support for audio dynamic pitch. Thanks @Lizard-13!
  • Add raycast-to-position condition. Thanks @Lizard-13!
  • Fix compilation issue on Windows. Thanks @Nnarol!
  • Fix camera stuck in panning mode in scene editor. Thanks @Wend1go!
  • Fix crash when resizing an editor

5.0.0-beta42

17 Jun 14:49
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  • Add one-click export to Windows, macOS and Linux!
    image

More information are available on the wiki. A manual export is also available.

  • Add tons of new examples, adapted, created and refined by @ddabrahim and @Lizard-13. Thanks a lot for this awesome work! 😍👍
  • Fix icons generation on Windows.
  • Performance improvements for the editor.
  • Ensure Trigger Once conditions are always at the end of a condition list.

5.0.0-beta40

28 May 07:01
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  • Fix previews not launching on the scene that was chosen

5.0.0-beta39

27 May 06:35
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  • Particle emitters objects are now available! 🎆 Thanks to @Lizard-13 for the awesome work for porting the particles engine!
  • Add two new examples to GDevelop 5 with particle emitters.
  • Fix the cancel button on the confirm closing dialog (hopefully 🙏).

5.0.0-beta37

25 May 05:38
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5.0.0-beta36

23 May 06:51
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  • Add Piskel, a pixel art and sprite editor, in GDevelop to allow to edit or create images for any objects. 🖌Thanks @blurymind for the work on this new feature! 🎨
  • Fix the cancel button on the confirm closing dialog.
  • Add Opacity expression for Sprite objects.
  • Add option to enable/disable stopping sounds on scene startup in properties of a scene.
  • Fix to avoid popovers (displayed for example in Events Editors) to go outside of the screen.
  • Fix distance condition. Thanks @Lizard-13!
  • Optimizations to avoid inactive scene editors to drain CPU.
  • Other minor changes/improvements

Piskel is also an open-source software.

5.0.0-beta34

27 Apr 14:21
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  • Fix issue with points not being displayed when editing points of a Sprite object.

5.0.0-beta33

26 Apr 14:53
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  • Fix scrolling in Scene editor (thanks @blurymind)
  • Fix TextEditor window not resized when text is entered