Releases: 4ian/GDevelop
Releases · 4ian/GDevelop
5.0.0-beta48
- Add option to disable auto-updates (still recommended to keep them). You'll still have a notification and can update from the About GDevelop window.
- Fixed potential issue when changing values in Tiled Sprite editor (thanks @Bouh!)
- Fixed object being selected for insertion on scene after double click (thanks @Wend1go!)
- Add help links for lots of actions/conditions when editing them, pointing to relevant wiki pages.
5.0.0-beta47
- Fix regression where an object with Platformer Object behavior is not properly staying on floor after being resized.
- Add missing functions and bugfix for particles (thanks @Lizard-13!)
- Add a text field to rename object from object editor (thanks @blurymind!)
- Allow to double click to edit object and add Duplicate item menu (thanks @Wend1go!)
- Add isometric game example (thanks Mickael Hoarau!)
- Add lots of new examples (thanks @ddabrahim!)
- Add bomb-the-crate example (thanks @rikazukun!)
- Add support for opening a file from command line
- Add RandomInRange, RandomFloat and other random functions (thanks @Lizard-13!)
- Fix default font loading for Text object
- Fix Pixi flickering on some mobile phones (thanks @Wend1go and @Bouh!)
- Add minor fixes on Skeleton extension (thanks @Lizard-13!)
- Fix Debugger with Pathfinding behavior (fix #570)
5.0.0-beta45
- ⏰New Profiler, to measure times spent in the different part of the engine/events while a game is played! More information: http://wiki.compilgames.net/doku.php/gdevelop5/interface/debugger/profile-your-game
- Fixes and new actions for Facebook Instant Games.
- 🤓 Update documentation and add support for declaring extensions directly in JavaScript. Click here to learn how to create your extension.
- Add "analyze objects used in events" to the events context menu.
- Add Piskel improvements, including a button to choose folder of images. Thanks @blurymind!
- Add support for audio dynamic pitch. Thanks @Lizard-13!
- Add raycast-to-position condition. Thanks @Lizard-13!
- Fix compilation issue on Windows. Thanks @Nnarol!
- Fix camera stuck in panning mode in scene editor. Thanks @Wend1go!
- Fix crash when resizing an editor
5.0.0-beta42
More information are available on the wiki. A manual export is also available.
- Add tons of new examples, adapted, created and refined by @ddabrahim and @Lizard-13. Thanks a lot for this awesome work! 😍👍
- Fix icons generation on Windows.
- Performance improvements for the editor.
- Ensure Trigger Once conditions are always at the end of a condition list.
5.0.0-beta40
- Fix previews not launching on the scene that was chosen
5.0.0-beta39
- Particle emitters objects are now available! 🎆 Thanks to @Lizard-13 for the awesome work for porting the particles engine!
- Add two new examples to GDevelop 5 with particle emitters.
- Fix the cancel button on the confirm closing dialog (hopefully 🙏).
5.0.0-beta37
- You can now export your game for Facebook Messenger with the new "Facebook Instant Games" export option! Read there the overview on GDevelop website or read the full tutorial to try your game on Messenger. 🎮
- Add an option, in the game properties window, to automatically adapt the size of the game to the screen (activated by default for new games).
- Fix scrolling behavior on Windows/Linux. Thanks @blurymind!
5.0.0-beta36
- Add Piskel, a pixel art and sprite editor, in GDevelop to allow to edit or create images for any objects. 🖌Thanks @blurymind for the work on this new feature! 🎨
- Fix the cancel button on the confirm closing dialog.
- Add Opacity expression for Sprite objects.
- Add option to enable/disable stopping sounds on scene startup in properties of a scene.
- Fix to avoid popovers (displayed for example in Events Editors) to go outside of the screen.
- Fix distance condition. Thanks @Lizard-13!
- Optimizations to avoid inactive scene editors to drain CPU.
- Other minor changes/improvements
5.0.0-beta34
- Fix issue with points not being displayed when editing points of a Sprite object.
5.0.0-beta33
- Fix scrolling in Scene editor (thanks @blurymind)
- Fix TextEditor window not resized when text is entered